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	<title>Hourahine.net &#187; Edu Tech</title>
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	<description>The digital lifestream for Mike Hourahine</description>
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		<title>Design Patterns in Educational Technology</title>
		<link>http://www.hourahine.net/index.php/2009/03/design-patterns-in-curriculum-technology/</link>
		<comments>http://www.hourahine.net/index.php/2009/03/design-patterns-in-curriculum-technology/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 14:28:34 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Edu Tech]]></category>

		<guid isPermaLink="false">http://www.hourahine.net/?p=82</guid>
		<description><![CDATA[&#8220;In software engineering, a design pattern is a general reusable solution to a commonly occurring problem in software design. &#8221; &#8211; Wikipedia.   This concept was a huge boon in software development.  Object oriented programming was mainstream by that time and provided an incredibly scalable and effective way of building complex software.  However, it also providing [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;In software engineering, a <strong>design pattern</strong> is a general reusable solution to a commonly occurring problem in software design. &#8221; &#8211; <a href="http://en.wikipedia.org/wiki/Design_pattern_(computer_science)">Wikipedia</a>.   This concept was a huge boon in software development.  Object oriented programming was mainstream by that time and provided an incredibly scalable and effective way of building complex software.  However, it also providing unlimited possibilities for approaching solving any particular problem leading many to still have to &#8220;re-invent wheel&#8221; on every project.  Design patterns provided light to how to deal with design situations that are common across many different types of applications. In addition, associating well understood names with these situations now gave developers a better way to communicate.  When discussing issues, instead of saying we need to &#8220;Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation&#8221;, they simply say we need an Iterator, and generally what is needed is understood allow them to move on to the more unique aspects of the task at hand.</p>
<p>Thinking about this concept in relation to how technology is implemented in the curriculum, I wondered:  what are some common <em>curriculum</em> design patterns in the application of technology in education that would provide guidance to teachers trying to improve how subjects are taught?  Can we provide a common language to the different ways technology can be applied in order to simplify our conversations?  Perhaps abstracting things somewhat will give teachers a better way to discuss and improve upon technology in education much the same way developers have been able to do in software design.</p>
<p>Here are a few that I came up with.  There are many more I&#8217;m sure but think about the ways you see technology applied in the classroom.  Can they fall under one of these categories or do they need a pattern of their own?</p>
<ul>
<li><strong>Alternative Media for projects / assignments: </strong>Using technology to provide students with alternative ways of communicating their knowledge and understanding.  Example:  Instead of an essay, a short video commercial,  a historical radio show, a graphical collage in Photoshop, a blog post.</li>
<li><strong>Assignment workflow: </strong>Using technology for the distribution, creation, submission, marking and returning of assignments.</li>
<li><strong>Information Front-loading information</strong>:  using videos, websites, or other engaging media to ensure students enter the class with background in order to make the face-to-face discussion more worthwhile.</li>
<li><strong>Skill front-loading:</strong> Best explained with an example.  Titration experiments in Chemistry take a lot of time before, during and after a class.  Using titration simulations, students can do many experiments quickly to &#8220;get the feel&#8221; for the experiment before actually performing the true physical lab.   With the prior understanding, they can garner more from the lap experience when they go to do it.   A similar example might be using software to experiment with mixing colours before entering an painting class in Art.</li>
<li><strong>Crowd sourcing knowledge</strong> to make topics more relevant / interesting.  For example, when discussing social issues, a teacher might leverage the students&#8217; access to SMS on their cell phones or a social network to obtain &#8220;real world&#8221; statistics relevant to the topic.</li>
<li><strong>Visualization: </strong>Use of technology to allow students to visualize difficult concepts more effectively.  Tools like <a href="http://www.wordle.net/">Wordle</a>, <a href="http://efofex.com/">Efofex&#8217;s FX MathPack</a>, and many others. would fall into this category.</li>
<li><strong>Providing Context: </strong>Using technology to provide better context to what&#8217;s being discussed.  For example,  when discussing Gangis Khan&#8217;s conquest in History, Google Earth might be used to give students a better perspective of the regions affected.</li>
</ul>
<p>In the original &#8220;<a href="http://www.amazon.com/Design-Patterns-Object-Oriented-Addison-Wesley-Professional/dp/0201633612/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1236953964&amp;sr=8-1">Design Patterns</a>&#8221; book, the authors known as the &#8220;Gang of Four&#8221; outlined 23 patterns in software development.  Now there are many more.  How many &#8220;patterns&#8221; are there for applying technology to bettering education?</p>
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		<title>What&#8217;s on my mind?</title>
		<link>http://www.hourahine.net/index.php/2009/02/whats-on-my-mind/</link>
		<comments>http://www.hourahine.net/index.php/2009/02/whats-on-my-mind/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 19:37:26 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Edu Tech]]></category>
		<category><![CDATA[Life as an IT Director]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.hourahine.net/?p=70</guid>
		<description><![CDATA[New look to the blog, some new apps and sites  (Twitter, Yammer and Classroom 2.0) Here&#8217;s what&#8217;s been on my mind lately: How do you balance innovation with standardization in a school?  You want to have and encourage innovative teachers but there does need to be a common experience for students both across sections and [...]]]></description>
			<content:encoded><![CDATA[<p>New look to the blog, some new apps and sites<span>  </span>(<a href="http://twitter.com/mhourahine">Twitter</a>, <a href="https://yammer.com">Yammer</a> and <a href="http://classroom20.com">Classroom 2.0</a>) Here&#8217;s what&#8217;s been on my mind lately:</p>
<ul type="disc">
<li><span>How do you      balance innovation with standardization in a school?</span><span><span>  </span>You want to have and encourage      innovative teachers but there does need to be a common experience for students both      across sections and across courses within a school.</span></li>
<li><span>Cloud      services</span><span> &#8211; huge      wave hitting IT across industries…<span>  </span>where is it going and how will schools ultimately benefit from      them?</span></li>
<li><a href="http://www.google.com/a/help/intl/en/edu/index.html"><span>Google Apps      For Education</span></a><span> vs. </span><a href="http://get.liveatedu.com/Education/Connect/"><span>Microsoft Live @ EDU</span></a><span> &#8211; both are very attractive      offerings for schools (especially considering the price tag).<span>  </span>What&#8217;s the better offering?<span>  </span>Will one win out? </span></li>
<li><span>Frictionless      collaboration</span><span> &#8211;      see </span><a href="http://andrewmcafee.org/blog/?p=584"><span>this amazing post</span></a><span> by Andy McAfee (a blog on      Web 2.0 worth following) for more details</span></li>
<li><span>Microblogging      tools like </span><a href="http://twitter.com/mhourahine"><span>Twitter</span></a><span> and </span><a href="https://yammer.com"><span>Yammer</span></a><span>- how can these change / improve collaboration within an organization?</span></li>
</ul>
<p>I have more questions than answers these days but hopefully over the next while I can post some thoughts and results from my ongoing research.</p>
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		<item>
		<title>Programming as a new &#8220;literacy&#8221;</title>
		<link>http://www.hourahine.net/index.php/2008/02/programming-as-a-new-literacy/</link>
		<comments>http://www.hourahine.net/index.php/2008/02/programming-as-a-new-literacy/#comments</comments>
		<pubDate>Fri, 22 Feb 2008 07:44:27 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Edu Tech]]></category>

		<guid isPermaLink="false">http://www.hourahine.net/wp/?p=54</guid>
		<description><![CDATA[A colleague of mine recently forwarded me this article, Programming: A New Literacy, by Mark Prensky. My goal as an IT Director for so long has been to &#8220;shield&#8221; the details and complexity of technology from the average user. &#8220;It just needs to work and they shouldn&#8217;t need to understand how&#8221;, was my mantra. When [...]]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://www.farentino.net">colleague of mine</a> recently forwarded me this article, <a href="http://www.nxtbook.com/nxtbooks/edutopia/0208/index.php?startpage=51">Programming: A New Literacy</a>, by Mark Prensky.</p>
<p>My goal as an IT Director for so long has been to &#8220;shield&#8221; the details and complexity of technology from the average user.  &#8220;It just needs to work and they shouldn&#8217;t need to understand how&#8221;, was my mantra.  When I entered into the field of IT 10 years, I felt this to be a good strategy and arguably it was.  I found success and a decent degree of customer satisfaction in the solutions and services that myself and my IT department have provided.  However, I believe times are changing and this article highlights it well.  Applications, devices, websites&#8230; all technology is becoming increasing configurable.  Office applications can really be bent and molded to do all kinds of tasks they weren&#8217;t originally intended for.  Even newer programming languages are becoming more and more accessible to &#8220;non-programmers&#8221;.  Having the necessary skills to make technology do what you want, should no longer lie in the hands of a few geeks like me.  Those who are able to bend technology, whether it be your productivity software, your iPod or the applications you require at work, will ultimately be able to add more value and be more effective in their organizations and communities.</p>
<p>The strange thing is that, simultaneous to this increasing requirement to &#8220;programming&#8221; the tools around you, there is little emphasis on computer science in K-12 education (particularly as a requirement for post-secondary education) and an &#8220;enrollment crisis&#8221; in computer science at the post-secondary level.  I do not suggest and, neither does the author of this article, that everyone in the world become professional programmers.  However, the core skills of programming (such functions, logic, input/output, understanding the basic principles of computers etc.) are part of the necessary &#8220;literacy&#8221; one needs to remain effective and competitive in the world.  </p>
<p>I&#8217;m becoming an advocate for mandatory early computer science education in K-12.  Kids should be exposed to programming concepts at least at the grade 9 or 10 level if not much sooner.  This will increase the digital literacy of our kids.  It will also serve to encourage more kids into computer related studies and ultimately aid in solving the decreased enrollment in post secondary computer science.</p>
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		<item>
		<title>Bubbl.us &#8211; web-based concept mapping tool</title>
		<link>http://www.hourahine.net/index.php/2008/02/bubblus-web-based-concept-mapping-tool/</link>
		<comments>http://www.hourahine.net/index.php/2008/02/bubblus-web-based-concept-mapping-tool/#comments</comments>
		<pubDate>Sat, 02 Feb 2008 03:34:24 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Edu Tech]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Webtools]]></category>

		<guid isPermaLink="false">http://www.hourahine.net/wp/?p=51</guid>
		<description><![CDATA[I&#8217;ve tried Smart Ideas (for which we have a site license), CmapTools (open source) and reviewed Inspiration. While all are good brainstorming / concept mapping tools in their own right, none match the simplicity, effectiveness and pure visual beauty of Bubbl.us. It&#8217;s completely web-based, cross-browser and has a very slick interface. It&#8217;s great as a [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve tried <a href="http://www2.smarttech.com/st/en-US/Products/SMART+Ideas/">Smart Ideas</a> (for which we have a site license), <a href="http://cmap.ihmc.us/">CmapTools </a> (open source) and reviewed <a href="http://www.inspiration.com/">Inspiration</a>.  While all are good brainstorming / concept mapping tools in their own right, none match the simplicity, effectiveness and pure visual beauty of <a href="http://bubbl.us">Bubbl.us</a>.  It&#8217;s completely web-based, cross-browser and has a very slick interface.  It&#8217;s great as a  teaching tool when you do not want the hassle of installing a fat brainstorming tool (or worse getting your students to install it) in order to do the occasional brainstorming session.  All this value and I haven&#8217;t even touched on its sharing and collaborative features.  Give it a try for yourself&#8230;</p>
<p align="center"><a href="http://bubbl.us"><img src="http://www.bubbl.us/images/index/logo.gif" alt="Bubbl.us logo" /></a></p>
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